The general betting rules set out below must be read in conjunction with the Terms and Conditions and the Sports Rules (found below). To the extent that there is any inconsistency between the Terms and Conditions, the Betting Rules, the Privacy Policy and any of the Sports Rules, the Terms and Conditions shall prevail.
In these Betting Rules, LiteBet is referred to as ‘LiteBet’, us, we or our and you are referred to as you or your.
The maximum amount that can be won by one customer in one twenty-four-hour period, regardless of the size of the stake or the number of bets placed, is KSH 5,000,000 (or its equivalent amount in a currency accepted by us on the Website).
In the event of a DEAD HEAT the stake money on a selection is divided by the number of runners or competitors involved in the dead heat. The full odds are then paid proportionately to the divided stake, with the remainder of the stake money being treated as a losing stake.
If one player withdraws or is disqualified after the first set has been completed, the player progressing to the next round or that is awarded the match by the umpire will be considered the winner. If the first set has not been completed, all Match Bets will be void.
If a match does not reach a natural conclusion, any markets (besides Match Betting) that are not unconditionally determined will be void.
For the avoidance of doubt, all bets on the Set Betting will be be made void if there is a retirement.
In the event of the following circumstances taking place, all bets will stand:
Winning bets must predict the winner of the match. In the event of a match being awarded to a player for whatever reason before the full number of sets have been played, but at least one set has been completed, all bets will stand on the player officially going through to the next round or declared as the winner of the tournament. In the event of a change in the official total number of sets played in a match, all bets will stand.
Winning bets must predict the player who wins the most number of games after their total has been adjusted by the handicap. In the event that there is no outright winner after the adjustment of the handicap, all bets will be void.
Winning bets must predict the winner of the game. If a game is not completed for whatever reason, bets will be settled based on the player who is awarded the game. . <LiteBet’s>decisions in respect of the settlement of bets on Game Prices will be final.
Winning bets must predict the player who serves the most number of aces after the total has been adjusted by the handicap. In the event that there is no outright winner after the adjustment of the handicap, all bets will be void.
Winning bets must predict the exact score between the players. The full number of sets required to win the match must be achieved for set betting bets to stand, otherwise bets will be void. In the event of a change in the official total number of sets played in the match, all bets will be void.
Winning bets must predict the winner of the game. If a game is not completed for whatever reason, bets will be settled based on the player who is awarded the game. <LiteBet’s?> decisions in respect of the settlement of bets on Game Prices will be final.
Winning bets predict the number of games in a given set or the margin of victory in a set. If the set is not completed for whatever reason, all bets for that set will be void. If the match is abandoned after the completion of the set all bets for the previous set will stand. A tie break is considered as one game for settlement purposes.
Winning bets must predict the number of aces or double faults in the relevant game. If a match is abandoned for any reason, bets will be void unless the bet has already been settled. LiteBet will look at all available evidence to determine the result of these bets in order to make a fair determination of whether the service was in fact an ace/double fault. Our decision in respect of such bets shall be final and we reserve the right to void such bets where it is impossible to conclusively determine whether a serve was an ace/double fault based on all available evidence at the time.
Winning bets must predict the number of points played in the relevant game. If a match is abandoned for any reason, bets will be void unless the bet has already been settled. Code violation points counts towards the total number of points in a game.
Winning bets must predict the winner of each point in a game.
Bets placed on the winner of points that do not take place will be void. Where a player is handed a code violation by the umpire and a point is awarded to their opponent, bets placed on the winner of the next point will be void.
For example, after the 3rd point in a the first game of a match Murray is handed a code violation and a point is awarded to Federer. In this case all bets on the 4th Point, 1st Game will be void. However, we will count a code violation point in order to settle the total number of points in game. If a point is mistakenly settled before a player challenges the outcome of the point in matches where such actions are allowed, we reserve the right to resettle the bet and make positive or negative adjustments to your account depending on the outcome of the challenge.
a. Predict the winner of a specific set
b. the set must be completed for bets to stand
a. Predict the correct score in a specific game in a specific set
b. The game must be completed for bets to stand.
Winning bets must predict the winner of the tournament. Refer to Ante Post bets.
Winning bets must predict the total number of occurrences in a certain event (e.g. the total number of aces).
If a tournament is postponed or cancelled, or the length of the tournament is reduced, all bets will be void.
Winning bets must predict the total number of shots played in the point.
A shot is only counted if the ball lands back in play.
(Double Fault=0 ; Ace/Serve Winner = 1 ...)
Should a contest be postponed, bets will stand for 48 hours, inclusive of the original date for the contest. Stakes may be refunded before the original contest if requested. In the event of a no contest being declared all bets will be made void. Should there be a substitution for one of the boxers, bets on the original contest will be void. Unless we specifically quote for a draw, boxing bets are on the basis of draw = no bet. Should there be a change in the advertised contest, e.g. a contest changes from a title fight to a non-title fight, bets will stand.
Which round the fight will be won in. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. Should for any reason the scheduled number of rounds be changed before the commencement of the contest, all round by round bets will be void. Where a contest finishes before the completion of the schedule number of rounds and the winner is decided by the judges scorecards (technical decision/technical draw) then all round bets will be deemed losers. If the contest goes to the scorecards then all round bets will be deemed losers.
If a fight is scheduled for more than four rounds and an accidental foul occurs causing an injury severe enough for the referee to stop the fight after four rounds have occurred the fight will result in a technical decision or TD awarded to the boxer who is ahead on the score cards at the time the fight is stopped. If an intentional foul causes an injury and the injury results in the fight being stopped in a latter round, the injured boxer will win by technical decision if he is ahead on the score cards. For betting purposes betting on rounds or group of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision. Round bets will be deemed losers.
Knockout (KO) is when the boxer does not stand up after a ten count. Technical knockout (TKO) is the three knockdown rule or if the referee steps in when it is decided that a fighter cannot safely continue to fight. If a fighter fails to answer a bell for the next round then this will also be deemed a TKO.
If an intentional foul causes an injury and the injury results in the fight being stopped in a later round, the fight will result in a technical draw if the injured boxer is behind or even on the score cards. This will result in a draw being deemed the winner for betting purposes.
Will be deemed to be the official result as officially declared at ringside.
For betting purpose, KO/TKO option also includes disqualification (DSQ) and retired (RTD). If a contest ends in a draw all bets on this market will be deemed losers.
Youre betting on: which fighter will win and by which exact method. The result is settled on the official result announced by the match referee on the conclusion of the fight:
Typically this is when a fighter is knocked down and unable to beat the referees count.
Typically this is when a fighter is knocked down and gets up to beat the count but the referee stops the fight as he deems him not fit to continue or the referee feels the boxer is taking too much punishment and stops the fight.
This is when all three judges agree which fighter won the fight when it goes to points after the full number of scheduled rounds have been completed.
This is when two of the three judges score for the same fighter to win the fight and the third judge scores it a draw when it goes to the scorecards after the full number of scheduled rounds have been completed.
Typically this is when has been a fight has to be stopped because of an accidental head butt and a fighter is deemed not able to continue due to an injury. The fight must pass a certain number of rounds set by the competition rules of that fight and then it goes to the judges scorecards and the winner decided on who was winning at that point when the fight was stopped. If a fight doesnt reach the required round when it happens then the fight is a technical draw.
Typically this is because one of the opponents have repeatedly or flagrantly fouled an opponent or violated other rules. If both fighters are disqualified then the fight is declared a no contest
For settlement purposes where half a round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. If the number of rounds for a fight is changed after this market has been set then all bets will be void.
For settlement purposes a knockdown is defined as a fighter being KOd or receiving a mandatory eight count (anything deemed a slip by the referee will not count) Results will be based on the official result at ringside. Results are not official for betting purposes until verified by officials at the fighting venue or by www.boxrec.com Official or unofficial sanctioning body overturns of a fight decision based on appeal,suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for betting purposes.
Match bets will be settled on the result announced in the ring. If any result is announced incorrectly at ringside but subsequently corrected then bets will be settled on the correct winner. Outright bets will be settled on the winning boxer who lifts the trophy. If a substitute is introduced during the tournament all outright bets will stand and an outright price will be quoted for the new boxer. All outright bets on boxers who withdraw during the tournament due to injury or cuts (having fought on the card) will be deemed losing bets. Outright bets will be void on any boxer who does not start the tournament. A deduction will be applied to all outright bets where a named fighter is withdrawn before the start of the tournament (and an additional contender added).
All bets will be void on matches that are abandoned before the completion of 90 Minutes Play, unless otherwise stated or the bet has already been settled.
All bets on matches that are postponed will be void unless it is played before the following Monday (Sunday midnight GMT), in which case the bets will stand.
All bets on matches where the venue of the match or the opponent is altered, after it has initially listed on the website, will be void.
Winning bets must predict the winner of match at the end of Normal Time.
Winning bets must predict the match score at the end of Normal Time.
Winning bets must predict the result at Half-Time and at the end of Normal Time.
Result:
Winning bets must predict the result at Half Time.
In the event of the match being abandoned before Half Time, all bets will be void. Bets will stand for matches abandoned after Half Time has been reached.
Winning bets must select the total number of goals scored in the match in Normal Time.
Where a Total Goals market is offered on a group of matches if any matches are postponed or abandoned in the same market then all bets will be void.
Winning bets must predict whether the total number of goals is under or over the quoted level in Normal Time.
Winning bets must predict which half has most goals scored by either team in Normal Time.
Winning bets must predict which team wins the match in Normal Time.
In the event of a Draw, bets are void.
Winning bets must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws or the Away team wins or draws.
Winning bets must predict the winner of the match at the end of Normal Time after the final score has been adjusted by the handicap.
Bets on Handicap draw always refer to the home team regardless being plus or minus.
All handicap on the site are regular (European) unless specified as Asian.
Winning bets must predict the team to score the first goal in Normal Time.
Own goals count to the side credited with the goal.
Bets will be void if 90 Minutes Play is not completed, unless the first goal has already been scored.
Winning bets must predict the team to score the last goal in Normal Time. Own goals count to the side credited with the goal.
Bets will be void if 90 Minutes Play is not completed.
Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the frame, will only be settled as a winner if the shot does not result directly in a goal being awarded exactly after the ball hits a part of the goal frame.
Bets on whether a particular player(s) will manage to score from certain areas of the pitch (E.g. from outside the penalty box) will be settled based on the position of the ball at the time the shot was struck by the player, irrelevant of any further deflections which the ball trajectory might incur following the initial shot.
Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market), if one or more matches are abandoned then all bets on that market will be void.
Where there are prices quoted for a team to win a match Outright as well as in 90 Minutes Play, such as in cup tournaments, all bets will be settled on 90 Minutes Play unless the Outright price or the Qualifying Outright price has been selected.
Winning bets must predict the number of total goals in a league or cup competition.
Total goals are calculated up until the end of Normal Time in each match.
Winning bets must predict the number of yellow cards in a league or cup competition.
Total yellow cards are calculated up until the end of Normal Time in each match.
The end of the season is defined as the time when the League programme has been completed.
Winning bets must predict which team will kick-off the match.
Bets will only be accepted prior to 10 minutes before kick-off.
Winning bets must select the correct area of the pitch and team (home or away) in which the first goal will be scored from.
The result of this market will be determined by Opta, whose verdict shall be final.
Winning bets must select the total number of goals scored in the 1st Half.
Winning bets must select the total number of goals scored in Normal Time.
Minutes 1-15 (16-30, 31-45, 46-60, 61-75, 76-90) Betting
Winning bets must select whether or not there will be one or more goals, corners, free kicks, throw ins, goal kicks, penalty awarded/missed/scored in a listed time band.
Winning bets can also select the winner of the match bet for the minute bands below, home team, away team or draw.
Time Band: | Minutes: |
1 - 15 | 00:01 – 15:00 |
16 - 30 | 15.01 – 30.00 |
31 - 45 | 30.01 – 45.00 |
Any goal scored in injury or stoppage time in the 1st Half will be recorded as the 45th Minute.
Time Band: | Minutes: |
46 - 60 | 45.01 – 60.00 |
61 - 75 | 60.01 – 75.00 |
76 - 90 | 75.01 – 90.00 |
Any goal scored in injury or stoppage time in the 2nd Half will be recorded as the 90th Minute.
For the purposes of this bet, a goal, penalty missed, penalty scored is considered to have happened when it occurs and corners, free kicks, throw ins, goal kicks, penalty awarded when they are awarded.
A penalty can be awarded in one period and Missed/Scored in the next.
If a penalty is awarded then not taken for any reason it is deemed to have not been awarded in the first place.
If a match is abandoned during any of these time bands, all bets placed will be void, unless the bet has already been settled.
In the event of any dispute on any market, settlement will refer to the official websites of the league or competition or relevant football authority for the match or competition in question for goals.
In the case of this data not being publicly available or published for goals and for all cases of corners, free kicks, throw ins, goal kicks, penalty awarded/missed/scored, settlement will be made on data from the official website of the competition or if unavailable data transmitted by our Data Providers.
This settlement data and results can be obtained on request from Customer Support.
Winning bets must predict whether the total number of goals is under or over the quoted level in the first half. In the event of the match being abandoned before Half Time, all bets will be void. Bets will stand for matches abandoned after Half Time has been reached.
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead-heat rules apply.
Top goalscorer in a competition will be settled in accordance with dead heat rules if players finish on the same number of goals scored, regardless of whether an official result is determined by other means by the sport’s ruling body. FIFA’s awarding of the Golden Boot in the event of players being tied on the same number of goals will have no bearing on our settlement of the market. We will settle the market in accordance with our normal dead heat rules.
Winning bets select the team to score the next goal up until the end of Normal Time. Own goals count to the side credited with the goal. Bets will be void if 90 Minutes Play is not completed, unless the bet has already been settled.
Winning bets must predict whether or not both teams will score in a match.
Winning bets must predict if the match will finish with an odd or even amount of goals.
Please refer to the following examples regarding settlement of bets:
Handicap Line 0 Ball:
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.
Handicap Line 0.25 Ball:
Team giving a 0.25 ball start:
Team receiving 0.25 ball start:
Handicap Line 0.5 Ball:
Team giving a 0.5 ball start:
Team receiving a 0.5 ball start:
Handicap Line 0.75 Ball:
Team giving a 0.75 ball start:
Team receiving a 0.75 ball start:
Handicap Line 1 Ball:
Team giving a full ball start:
Team receiving a full ball start:
Handicap Line 1.25 Ball:
Team giving a 1.25 ball start:
Team receiving 1.25 ball start:
Handicap Line 1.5 Ball:
Team giving a 1.5 ball start:
Team receiving a 1.5 ball start:
Handicap Line 1.75 Ball:
Team giving a 1.75 ball start:
Team receiving a 1.75 ball start:
Handicap Line 2 Ball:
Team giving a full 2 ball start:
Team receiving a full 2 ball start:
All other asian handicap lines follow the same principle as mentioned above.
Youre betting on: whether the total number of corners will be below, above or equal to the numbers quoted.
Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.
If match is not completed then all bets are void unless the quote has been exceeded.
All bets void if the first leg/set is not completed, unless the outcome has already been determined.
The Bull counts as red. The leg must be completed for bets to stand.
The Bull counts as Any Other. The leg must be completed for bets to stand.
The first 4/6 legs must be completed for bets to stand.
The first 4/6 legs must be completed for bets to stand.
Either player must win 3 legs for bets to stand.
If match is not completed then all bets are void unless the quote has been exceeded.
If match is not completed then all bets are void unless the quote has been exceeded. If players Tie then bets are void.
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.
The Bull counts as red. The leg must be completed for bets to stand.
If match is not completed then all bets are void unless the quote has been exceeded.
The Bull counts as red. The leg must be completed for bets to stand.
All bets void if match is not completed.
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs quote has been exceeded at the time of abandonment.
In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
All bets are void apart from markets where the outcome is already determined.
Are void unless re-arranged and played in the same Rugby Week (Monday - Sunday inclusive UK time).
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes. These markets are:
Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including alternatives)Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including Golden Point and Overtime
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.
Penalty tries count. Bets stand on regulation time only.
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
Bets on players taking no part in the match will be void. If the last try is a penalty try bets will be settled on the previous tryscorer.
Bets on players taking no part in the match will be void.
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
Unless otherwise stated Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
All bets are void apart from markets where the outcome is already determined.
Are void unless re-arranged and played in the same Rugby Week (Monday - Sunday inclusive UK time).
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.
Penalty tries count. Bets stand on regulation time only.
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
Bets on players taking no part in the match will be void. If the last try is a penalty try bets will be settled on the previous tryscorer.
Bets on players taking no part in the match will be void.
Includes overtime unless stated otherwise.
Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.
If a match does not start on the scheduled starting date and is not completed within three days of the scheduled completion date, all bets will be void except for those on markets which have been unconditionally determined.
(Game Lines Including 2nd Half/4th Quarter Bets):
Double Result - Predict the result at half-time and end of regulation time. The game must be completed for bets to have action. This market EXCLUDES overtime for settlement.
In the event of an abandoned game bets stand on scores that have taken place already, overtime counts for these markets.
First touchdown scorers are all in play or not.
Touchdown scorers are offered with the option of others on request.
Only when a player is listed on NFL.com as inactive for that match are the selections voided.
MVP Betting is all in play or not
Only when a player is listed on NFL.com as inactive for that match are the selections voided.
The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.
For settlement purposes:
Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated) Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)
Result of Current Drive - Excludes overtime if played. If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If a punt is fumbled by the receiving team and recovered by the kicking team bets will be settled as punt and a new drive market will be offered. Bets are void in the event of an incomplete drive.
Season Outright bets will be settled as per the official outcome.
Non-runner no-bet - With the exception of Ante-Post bets placed on any player who takes part in a given tournaments qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-way betting is available.
Outright markets may be subject to a Rule 4 (Deductions).
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
First Legally Potted Colour/To Pot First Ball/To Pot Last Ball (Excluding Free Ball) - In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Settlement will be determined by official tournament data. Betting does not include foul shots. First Frame Player Total Points Odd/Even - For settlement purposes zero counts as Even.
(including Alternatives)/Asian Handicap/Frame Betting/Total Frames(including Alternatives)/Asian Total/Correct Score:
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void
(Player/Match):
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.
Predict the result after specified Session and the overall winner of the match. If the statutory number of frames in a session/match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined.
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply.
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets void if match is not completed.
Player must complete at least one match for bets to stand.
If the statutory number of frames in a match are not completed then bets will be void unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the result of this market.
First Legally Potted Colour in the Frame/Next Frame First Colour Potted (Excluding Free Ball) - In the event of a re-rack the original frame will count for settlement purposes providing a colour has been potted. If the first legally potted colour is not shown live on TV then all bets placed will be made void win or lose. Betting does not include foul shots.
Player to Pot the First Ball/Next Frame to Pot First Ball - In the event of a re-rack the original frame will count for settlement purposes providing a ball has been potted. If the first legally potted ball is not shown live on TV then all bets placed will be made void win or lose. Betting does not include foul shots.
Next Frame/Next Frame Handicap (Points)/Current Frame Winner/Next Frame Winning Margin - In the event of a frame starting but not being completed then all bets will be void. Bets stand in the event of a re-rack.
Next Frame Total Points/Next Frame Highest Break - In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. Bets stand in the event of a re-rack.
Player Match Centuries/Total Match Centuries/147 Break in Match - If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, and in the event of a disqualification or retirement bets will be void, unless the outcome has already been determined.
Next Frame Race to 30 Points/Next Frame 50+ Break/Next Frame Century Break - In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. In the event of a re-rack undetermined bets will stand.
All tournament and match markets will be settled on the official tournament results/match scorecards listed on ICC website. If there is no result available, then the website www.cricinfo.com will be used for settlement purposes.
In the event that the format or participants of a series or tournament are changed, we reserve the right to void bets.
Market will be settled on the team that wins the tournament according to the official competition rules. Dead-heat rules may apply.
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All In, run or not. Dead-heat rules apply.
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All In, run or not. Dead-heat rules apply.
Market will be settled on the outcome of a Series.Dead-heat rules may apply.
Market will be settled on the final series score.
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All In, run or not. Dead-heat rules apply.
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All In, run or not. Dead-heat rules apply.
If not otherwise already covered, rules will be displayed on market headers or webnotes.
Note that in test and county championship matches only the first innings counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. In the event of two or more players ending on an equal number of runs then bets are void.
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.
Youre betting on: how many runs the selected batsman will score.
Batsman must face at least one ball or bets will be made void.
Any reduction in the number of overs after the bet has been struck in any one day game (50/40/20 over matches) bets will be made void unless the result is already known.
In the case that a batsman retires hurt, all bets will be made void at the end of the match if he does not return to the crease to complete his innings, unless the bet is already determined.
Youre betting on: How many runs will the batting team score before the fall of a wicket.
Should no wicket fall and the batting side not reach the designated number of runs, bets will be void.
If there is any reduction in the number of overs bets will be made void unless the result has already been determined, this applies in the case of limited over matches.
Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Bets will be settled on the officially declared man of the match. Dead-heat rules apply.
Bets stand once 1 ball has been bowled in each teams 1st innings. In the event of a Tie, where the market offered is a two-way option dead-heat rules apply.
If a match is abandoned due to outside interference then all bets will be void, unless settlement is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes. Outside interference does not include weather events.
If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned.
The options available are: Caught and Not Caught.If no further wickets fall all bets will be void.
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an even number.
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
For settlement purposes any batsman’s score of 50 or above will count.
Youre betting on: the result of the match with the condition that a Drawn match will result in stakes returned.
If scores (including a derived target score using the Duckworth Lewis method) are deemed tied at the completion of both innings then all bets on the Match Odds market will be void.
For the avoidance of doubt, if scores are tied at the completion of both innings any tie breaker that may be used to determine a winner including, but not limited to, Bowl Outs, Super Overs, One-Over Eliminators, Losing Fewer Wickets, Run Rates, Coin Toss, Higher Group Position do not count for the purposes of this market.
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void. Outside interference does not include weather events. If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its advertised start time.
Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be made void.
Outside interference does not include weather events.
Session Runs
As long as a minimum of 20 overs are bowled in a stated session, the result shall be settled on the accumulative score of one or more innings within that session. In the event of 20 overs not being completed, all bets will be settled as void.
Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.
Outside interference does not include weather events.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
Ante Post bets will be void on players who have either not qualified or do not play in a tournament for any other reason.
In the event of a tournament being shortened or otherwise affected due to weather conditions, all bets, other than those placed after the last completed round, will stand provided at least 36 holes have been played and a trophy has been awarded. Those placed after the last completed round will be void.
This does not apply when a tournament is played on more than one course, and in this instance all players must have played the same rotation, otherwise all bets will be void.
In the event of a tournament being postponed, rearranged or moved to a different course, all bets will stand.
Winning bets must predict the winner of the tournament.
If a playoff is required to determine the tournament winner, the winner of the playoff is deemed the tournament winner.
Dead Heat rules apply for all placings in a tournament. For example, if the each-way terms are for four places and three players tie for third, they will be deemed to have dead-heated for third, four and fifth places, with 1/3 of the stake lost and 2/3 of the stake settled at full place odds for an each-way bet on those players.
A bet on a player to finish within the Top 5, Top 10 or Top 20 places of a specific tournament.
In tournaments where these markets are offered, dead heat rules apply.
Winning bets must select the player with the lowest score at the end of the tournament, provided that 36 holes have been played in a 72-hole tournament or 54 holes have been played in a 90-hole tournament.
If both players finish on the same score, Tie is the winner, regardless of whether the two players involved subsequently contest a playoff.
Both players in a match bet must tee off for bets to stand.
In a tournament played on a combination of courses all bets will be made void if the players do not complete the same itinerary of courses.
If one player misses the cut, the other player will be deemed to be the winner. Where both miss the cut, the player with the lowest score after the cut has been made is deemed the winner.
If one player is disqualified or withdraws before the cut is made or after both players have made the cut, the other player is deemed the winner (even if the other player does not make the cut).
If a player is disqualified or withdraws in the rounds after the cut, when his/her opponent has already missed the cut, the disqualified player is deemed the winner.
If both players withdraw or are disqualified before the cut all bets are void. The same applies if this happens to them both after they have made the cut.
Winning bets must predict the player with the lowest score over 18/36 holes.
If both players finish on the same score, Tie is the winner, regardless of whether the two players involved subsequently contest a playoff.
Both players in a match bet must tee-off for bets to stand.
Winning bets must select the player with the lowest score over the specified number of holes.
In the event of any player not teeing off all bets will be void. Once a player has teed off all bets stand regardless of whether they subsequently withdraw or are disqualified from the tournament. If a price is offered for the Tie in 2-ball betting, a tied score will result in Tie being declared the winner. If a price is not offered for the Tie, all bets will be void.
Bets will normally be offered based on player pairings or groups in the tournament. In the event of a 2, 3 or 4-ball being rearranged, bets will be settled on the original pairings.
Dead Heat rules apply to all 3-ball and 4-ball betting.
Winning bets must predict the number of shots it takes for a player to complete a specified hole.
If a player fails to complete a hole for whatever reason, bets will stand provided the hole is completed on a subsequent day. If there is no opportunity to complete the hole, all bets will be void.
If a player withdraws whilst playing the specified hole all bets will be void.
Winning bets must predict which of the relevant two players will win the hole.
If a player withdraws on a hole, the other player will be deemed the winner, regardless of their score on the hole but provided they complete the hole.
Winning bets must predict the winner of a matchplay match.
In team events, final day singles will be settled on the official result.
In a matchplay tournament, the winner will be the player progressing to the next round or becoming the tournament winner.
Winning bets must predict the winning margin in the relevant matchplay event.
The official result counts for settlement purposes.
Winning bets must select the player who achieves the highest tournament placing from a selected group.
In the event of any player in the group not teeing off deductions will be made to bets on the other players in the group in line with Rule 4. All players who do start must complete one round for bets to stand.
Players missing the cut will be eliminated unless all of the players in the group miss the cut. If this occurs the lowest score at that stage will determine the winner.
Dead Heat rules apply if two or more players are tied at the end of the tournament, unless the result is determined by a playoff in which case the playoff winner is considered the Group winner.
If only one player in a group starts, all bets will be void.
Winning bets must predict the winner of the Order of Merit/Official Money List at the end of the season.
Settlement is determined following the last counting tournament and will not be affected by any subsequent enquiries or alterations.
Winning bets must predict whether a player will be selected to play in a specific team or tournament.
Players must be announced as part of the playing team at the opening ceremony for bets to count.
If a match does not start on the scheduled start date then all bets will be void.
Overtime counts for all markets with the exception of 2nd Half and 4th Quarter markets including 2nd Half and 4th Quarter markets in-play, Which Quarter most points, Which Half most points and Winning Margin bets where the tie is quoted.
Where odds for both outright and handicap betting are advertised, unless the handicap or a qualifying price has been requested, all bets will be settled on an outright win. However, where only handicap betting is available, bets will be settled at the published handicap whether requested or not.
For player match up bets, all the quoted players must compete in the game for bets to have action
If the outcome of a 2 runner event is a tie, draw or exactly the number of quoted points and no price is offered for this outcome, then the result is a push. When this occurs, the settlement of single bets is to return stakes and for multiple bets the selection is treated as a non runner and the bet will be settled on the remaining selections.
This is a bet on the number of points to be scored in a specified number of the days matches. For bets to have action, all games must complete in full, otherwise bet will be made void.
Winning margins betting is from scratch.
This bet involves predicting which team will win by most points. The three options to choose are Team1, Team 2, or Any Other Outcome - both teams to win by the same amount of points or one or both teams to lose.
For match-half and quarter betting, the entire match half or quarter must complete in full for bets to have action.
The game must be completed in full for all props, total points and special markets to have action. If the game is not completed in full then bets will be deemed to have no action and stakes refunded unless further play could not affect the outcome.
Games must go 55 minutes for bets to stand. In the event a game is suspended prior to the 55th minute of play bets will be void unless the result of a market has been clearly determined during the normal course of play.
Overtime (including any subsequent shootout), counts for all markets unless stated otherwise.
In the event of a shoot-out, the winning team, are credited with one goal. This counts for all markets where applicable.
In case of a match being postponed it will be voided unless it takes place within 36 hours of the initial scheduled starting time.
Overtime (including any subsequent shootout) will only count for 2-Way Match Betting.
The rest of the markets will be settled with the result at the end of regular time (60 minutes).
Should a match be abandoned all markets will be voided unless the outcome has been unequivocally decided.
All Outright markets include playoffs where applicable.
Youre betting on: the result at the end of regulation time.
Youre betting on: the winner of the game after any Overtime or Shootout have been concluded.
The winning selection will be settled as the team who either a) Wins the match in regulation time, b) If a tie after regulation time, wins the match in overtime or c) If there is no score in overtime, wins the match after a shootout.
Youre betting on: the winner of the game after the stated handicap has been applied.
If scores are tied after handicap is applied, bets will be made void.
Youre betting on: whether the total number of points in the game will be above or below the stated total.
If the total points are equal to the stated Under/Over total, bets will be made void.
Shootouts will count towards the total as one goal awarded to the winner.
Youre betting on: how many goals will be scored in the game.
If the game goes to a shootout, a goal will be added to the already accumulated goals.
Youre betting on: the result at the end of the stated period.
Youre betting on: the match finishing as either one of two Match Result market options, e.g. Team A & Draw etc.
Bets will be settled on Regulation time and will not include Overtime/Shootout).
Youre betting on: whether both teams score in the match.
Overtime and Shootout do not count for this market.
Youre betting on: what the winning margin will be at the end of regulation time.
Overtime and Shootout do not count for this market.
All bets will be considered valid regardless of the starting pitchers.
Extra innings count for all bets.
Should a game not start on the day of the officially listed start time, as stated by the relevant governing body, due to a rain delay or other similar events, all bets will be void. The day of the event will be considered the day according to the time zone in which the game was scheduled to be played.
4½ Innings Rule
Money Line - There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called).
Please note that suspended games that are continued to a conclusion the following day (local time), then all bets will stand. Those that are concluded after the following day with be void if the 4½ innings rule is not observed (with the exception of MLB play-off games - see specific rule).
8½ innings rule
Total and run-line betting (Handicap betting) - The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to stand. Please note that suspended games that are continued to a conclusion the following day (local time), then all bets will stand. Those that are concluded after the following day will be void unless the result has already been determined. (Please note MLB play-off games have a specific rule beyond the following day rule)
If a game is suspended mid play all bets will stand until the game is completed.
In case of a match being postponed it will be voided unless it takes places within 36 hours of the initial scheduled starting time.
If a Golden Set is played it will not count.
Should a match be abandoned all markets will be voided unless the outcome has been unequivocally decided.